"*@ YOU ARE AVATAR @*"
Avatarism presents, “Death by Sparkles”

Adey Bell, an Avatarism corrospondent in Southern Oregon writes a brief piece on what can happen if you are, become, or plan to embody a sparkly avatar. “Sparkly” refers to the quality of brilliance and magnetism that comes from a person who is living within their ideal scene for themselves. Happy, productive, self directed, radically self reliant, or just damn fulfilled in their life.

This can create the situation where others see you as the ideal for themselves, either as a mate, or as a role model and that can land you fans, lovers, and even enemies.

The culture of personal transformation that is contained in the game of Avatarism is the doorway for some of us. Others would rather hold tight to what they have, and become rigid. They risk breakdown due to the degrading effect of time and the erosion of all things.

“Transformation is cultivation”-iRev

Best to have a culture of transformation in place to deal with the inevetable life changes ahead. We have a huge job! The people on earth need to wake up to our connection to the earth, the cosmos, and each other. Some just aren’t ready.  Let’s be kind to the mundanes and encourage them. But recognize he dangers! If they spit venom in your face, “shields up,” and get out of there. We have a mission to save the world! No time for evil D-bags! 

Excelsior!

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Death by Sparkles

 By Adey Bell

Being Brilliant and in Integrity can mean:

-people you love may give you shit because you’re happy
-you may loose “friends” because you’re living your dream
-you may constantly confront people everywhere you go because you shine
-you can be ignored, embraced, then destroyed
-you may be ridiculed, written off or laughed at because you believe all the world is love and you live that truth. In the face of what seems to be opposite, you still have the courage to be love
-you may feel utterly alone when those who have lost their faith try to persuade you that yours is in vein.
-you may blast someone who’s tone level isn’t ready to receive yours, and in all good intentions, obliterate their ego, resulting in an awkward interaction where you don’t “see” each other even tho you’re standing in front of them….

it takes courage to be in authentic truth with what is. it takes self mastery to know what your truth is in any given moment, it takes maturity to take inventory of the situation and act accordingly

it’s not pretty
but it’s beautiful

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Be well, be beautiful, be fearless, be free,

Be love.

iRev. Alexander Polinsky

CLICK THE LINK ABOVE TO GO TO OUR FACEBOOK 

OR CLICK HERE…..

http://www.facebook.com/theroguemechanica?sk=app_155326481208883

TO GO TO OUR MUSIC STORE!!!!

Avatarism is a game of up-leveling and creating character on the real world platform. 

Music is the way we can impact the world swiftly and in straight to the hearts of the masses. 

I am creating this music with one of my best friends. Chris Adams, aka AHEE ILOTEN and embodying my avatar ”Capt. Alexander Sky on the real world platform. We are embarking on an epic journey to entertain, gain publicity for the GALACTIC EXODUS PROJECT. 

My new music project is called “THE ROGUE MECHANICA” Check it out!

The Rogue Mechanica

THE ROGUE MECHANICA incorporates recorded samples, beats, and vocals. I am super proud of this. I consider this to be a super avatar task up-level supreme. If everyone sought out their ultimate playmates and then got to work with making things, creating action and magic, the world would transform rapidly and with love. 

DO WHAT YOU WANT TO DO, DO IT NOW, DON’T WAIT. LIFE IS SHORT AND REALLY PRECIOUS. LET’S ALL EMBODY THE HIGHEST VISION WE AVE FOR OURSELVES IN 2012!

YES LOVE!

iRev. Alexander Polinsky

Avatarism presents, Mission re-up and spot check.

THE MISSION IS TO SAVE THE WORLD AND BE EXCELLENT.

THE MISSION IS SELF MASTERY, AND THE ASCENT FROM THE THE PRE-PROGRAM OF THE MUNDANE TO THE AVATARISTIC META-PROGRAM OF DYNAMIC, MAGNETIC, AND EXTATIC TO BE ALIVE.

The usefulness of the mission is that we get to aspire to greatness on our own terms. 

We are able to create our own path, to our own sort of glory, defined by the the individual.

We can pray on our feet to CPU (the creative power of the universe).

CPU does not need us to kneel in sublimation, or sacrifice ourselves, we are one!!!!

“Holy” may be described as spiritually important.

Play is holy. Embodying archetypes is holy. Mocking up a skill set and mastering the steps to those skills is holy. Upholding avatars is holy. Creating your highest vision for yourself is holy. Failing is holy, only if you are awake to the lesson of failure, and it’s possibilities.

The mission is to improve ourselves, out of the recognized norms of society. To self create Avatars of immense magnetism and excellent character, and save the world.

To all our Avatar brothers and sisters who are occupying the centers of government and finance I say YAA!!!!!! You are Avatar! We are reprogramming the world with our magic. 

“SPEAK YOUR TRUTH, YOUR WORDS ARE MAGIC, AND WITH LOVE, YOUR WORD IS YOUR WAND” -IREV. 2011

To all who wish for a better life. 

to all who suffer in silence and loneliness.

to all who feel like there is more than this.

To all who have an idea that deep inside, there is something great within us.

We are the magic makers, the dreamers of dreams, the fire spinners and walkers, the organizers and creators of the new aeon. We have will, we have imagination, and we have a brain that loves reconfiguration.

WE ARE THE ONES WE HAVE BEEN WAITING FOR.

All together now……

I AM AVATAR! 

Alexander Polinsky


Avatarism presents, Dance your ass off and everyone dances with you.

I want to use this body for a thousand things till I cant use it no more.

I want to love what my body can do

I train my body and give it attention.

I let go

and remember my teachers and wise friends.

Dan has been gone almost a year.

I still miss him. 

I emulate him, burn his words and love into my memory.

I choose freedom of action and fearless dedication to up-leveling.

I will not be blocked from my mission. 

The road is cleared by my intention.

To be the best and most excellent I can be.

actor, artist, musician, gardner, lover, shaman, living manifestation of god(dess)

I can enter any door, I can have any gift, I can manifest any opportunity.

All my needs are met, I am cared for by the richness of my character and my rightful place in Nature.

No one may take my power from me, I transmute pain, regret, betrayal, loss, death, and failure, into art, beauty, understanding, and love.

my voice is my magic wand, I speak the words of power and they uphold me.

I use this body, this time on earth, to live fully, uncovering the mysteries, and learning the language of love.

So I may love, no matter what!

Be good art,

iRev. Alexander Polinsky

Avatarism presents, The reason we fail: Systemic Black Magic.

To embody superhuman archetypes, to learn the skills I want to learn, and Be of the character I choose, I must confront my shadow characteristics. I am a magnetic and powerful creator but I want to balance it with self inquiry and the ability to inspire others.

In my conversations with my priestess about our past  with people who were more or less scared to support us for fear of losing us, I thought of this label for that malady…….SYSTEMIC BLACK MAGIC.

SYSTEMIC BLACK MAGIC- The act of minimizing, making weaker, being unsupportive, or using tactics to undermine the success of yourself or others wether consciously, or unconsciously. Using your word, power, magic, tone of voice, posture, or intention to stop good progress of action. 

 Some of us have learned tomake sarcastic comments, be-little, and crush people’s dreams in a misguided ploy to make people “more realistic”. Our parents and friends may have thought they were protecting us from making a huge mistake when they crushed our dreams and now we may be passing on that same soul sucking “advice,” in parrot fashion.

When someone tells you about the great things that are happening for them, do you get a sick, sinking feeling that makes yo want to karate chop their neck?

 You may fear the blossoming talents of a child, a lover, or sibling. The logic goes like this, “if they surmount my achievements, I will be exposed as a fake, a hack, or a loser.” Minimizing other people’s greatness may keep that person around in the short term, but you may be neutering yourself in the process.

What you fear, you cannot have. And the victory ice cream usually goes to the ones who can control their reaction to fear. Not act out of a reaction but out of the creation of a higher purpose like upholding Avatars in their vision for themselves.

The way in which we treat our friends, family, lovers, and strangers can lift them up into the cosmos, or cast them down into the gutter. I choose to uphold people in their highest vision they have for themselves, even if my shadow self says it’s dangerous to my ego…….I will not be a source of systemic black magic.

I say;

You are a living god

A manifestation of perfection

Becoming conscious of your power

to remake yourself and the world

Your will is the way

and pleasure is your birthright

lets all create joy and beauty for each other

Breathe, eat, laugh, dance, and sing,

and be of the character we choose.

Be livin’ it,

Alexander Polinsky

Avatarism presents, The Kalki Transmission

This is your wake up call, you have been dreaming.

and now it’s time to wake up. 

Who are you? No really, Who are you, if everything you have been told is a lie.

I am asking you to consider that deep down, you have always known it.

You’ve always known that their rules were meant to break your spirit, and control your mind.

These rules, handed down to us by a power elite so ingrained, 

that I need not mention their names, 

Only that they are known for their wealth, influence, and cold, soulless greed.  

They have tightened their grip on us. across the generations.

And they hold that sway by the turn of a trick, a confidence trick, .

but  it works, only as long as we agree to play the role of the mindless, helpless, victim, who thinks that someone else will save us, take care of us, love us

We have been hypnitized into focusing on our weaknesses and fears instead of developing our minds and using our hidden abilities. 

We are the ones we’ve been waiting for, the magic makers, the light keepers of a dying age.

An Avatar is a human being who has woken up to their power, like a living god, a Jedi, or a superhero. 

A fully realized Avatar is capable of anything, 

Transmuting pain, psychic abilities, changing the brain, 

 compassion, unlimited power, boundless love, and  freedom of action

There are many of you,  unaware that allies exist, 

but I am, Kalki Avatar, and I bring you great news, that you are not alone.

It is an illusion that the cards are stacked against you,

nothing is set in stone.

in fact…there is a tsunami wave of change coming. 

You know    you were made for more than this mundane life of servitude and conformity.

Your dreams are prophetic.

Our super powered collective consciousness is asking, pleading, to be released from bondage. 

It has always been up to us.

We all think we’ve been afflicted with some abnormality, but It’s a brutal, polluting, sarcastic, conformist society that’s abnormal 

You were born changable, a trixter, a chameleon,  able to learn from the greatest minds, and collect the best information, 

you      have      the     ability      to choose,

To rock the system and make your move

if you have been searching for  The secret of the secret 

here it is……we have been creating every moment with our magic for better or for worse since the beginning of time,

and now we are becoming conscious of our power to remake the WORLD, 

This is the revolution of the spirit. The time of the golden age. 

Can you feel it? Can you see the syncronisities and the signs?

This is the time. The planetary brain is alive, 

there are no more secrets, and we see through the lies.

We are a worldwide spiritual collective, and The sum of us united is greater than each part alone

We are here together, 

and With grace and grattitude, we create a world with fresh air, clean water, and safety for ourselves and our children.

This is why we’re here. Our magic is real.

We cannot be stopped,

The future shift is upon us.

we are here together

say it with me.

we are here together.

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I wrote this Transmission under a deep trance. I was called to act and produce for a movie called Mt. Shasta and while in Ashland Oregon doing the job, I received this communication from the 10th Avatar of Visnu, Kalki The Destroyer. He gave me the message that I share with you here. 

You are Avatar,

Alexander Polinsky

Adey’s enchanting sound creates a masterful web of musical artifacts ripe with subtext and passion.
A one woman cabaret of emotional impressionism.

Confident and rithmic piano from another time, coupled with a voice that captures life’s rich tapestry.
The sound is an engaging game of light and dark, perfectly presented in touches and tones that leave your mind wondering and wanting more
If you need surrender, if you need a gentile touch, and the road has led you to the music of Adey bell, you will find what you seek. This 27 year old has the unfathomable something that we all crave in our favorite music.
It’s as if you have come upon a great old house that has the memories of a hundred families who lived, loved, and died, and suddenly they come to life and tell their stories through her. She makes herself a vessel for the agony and the joy that is this human existence.
Like Edith Piaf, Tori Amos, or  Jeff Buckley, this woman commands the senses with the delicacy of a surgeon and the magic of a shaman.

Watchful and undulating, loving and losing herself,  giving grattitude through the music, She tells the story of creation and destruction with a hypnotic, melodic, and seductive thread. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Everyone should strive make something this beautiful in their life. 
Surrender to the urge to create beauty,Alexander Polinsky

Avatarism presents, Is your Avatar creepy? A real paper from Microsoft.

Me and My Avatar: Exploring Users’ Comfort with Avatars for Workplace Communication

Kori Inkpen

Microsoft Research 1 Microsoft Way, Redmond WA kori@microsoft.com

ABSTRACT

This paper describes results from a large-scale survey to explore users’ comfort with different styles of avatars for workplace communication. Thirty-one avatars were evaluated based on users’ ratings along several dimensions and grouped into five different clusters. The highest rated cluster was the set of formal, realistic avatars that users did not feel were creepy. These avatars were ranked comparatively with webcam photos, and users felt that they would be appropriate for work. Our results also revealed that realism is nuanced, as avatars in another cluster were also rated high on realism, but were felt to be inappropriate for work. Finally, this work also demonstrates that people are more particular concerning which type of avatar they are represented by, compared to ones they interact with.

Author Keywords

Avatars, identity, workplace, communication, CSCW.

ACM Classification Keywords

H4.3 Communications Applications: computer conferencing, teleconferencing, and videoconferencing; H5.3 Group and Organization Interfaces: CSCW.

General Terms

Design, Experimentation.

INTRODUCTION

An avatar is a 2D or 3D graphical representation of a computer user, often resembling a human (see Figure 1). Avatar use in entertainment environments has grown tremendously in recent years, particularly in virtual worlds (e.g., Second Life, World of Warcraft) and online gaming environments (Xbox Live). Although previous research has suggested the potential of using avatars for workplace activities, such as workplace virtual worlds [2] and avatar email [7] or chat [11], current use is relatively low.

Mara Sedlins

University of Washington Department of Psychology sedlins@uw.edu

We are interested in exploring the use of avatars for workplace videoconferencing. With the increase in globally distributed work, enterprise-based videoconferencing is on the rise. Typically, the goal is to “see” remote colleagues; however, there are many situations where streaming live video may not be appropriate, for example, in low bandwidth situations or when using limited computing devices such as mobile phones. Additionally, users are sometimes not comfortable sharing live video because they may be self-conscious about their appearance [14] or have privacy concerns [5, 13]. In situations such as these, using avatars can provide benefits over audio-only conferencing [1] and can help increase users’ sense of co-presence [12].

Most previous work related to the design of avatars has focused on avatar personalization for entertainment environments, such as games or virtual worlds, to better understand issues of identity and personalization by examining how users customize their avatars [2,3,4,5,10]. This work is important because users must be comfortable with the avatars they use to represent themselves; however it is equally important to understand what avatar users are comfortable interacting with (as representations of their colleagues). For example, although Bob may enjoy using a “blue shark” as his avatar, his colleagues may find this distracting to their work activities. Thus, the work in this paper extends previous research by also examining users’ comfort when interacting with others’ avatars.

Figure 1. One avatar set used in the survey. The set includes

Bob’s webcam photo (top left), along with 7 different avatar representations. These avatars were all created by “Bob” with the goal of using them for workplace communication. The software used to create each avatar is noted below the image.

Webcam Xbox Manga Yahoo

SitePal DoppleMe TizMe Evolver

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

CSCW 2011, March 19–23, 2011, Hangzhou, China. Copyright 2011 ACM 978-1-4503-0556-3/11/03…$10.00.

AVATAR SURVEY

We deployed a large-scale survey to explore users’ comfort with different styles of avatars for workplace communication. The survey first gathered demographic information, previous experience with avatars, and comfort with the use of avatars in work situations. Users were then asked to rate both a webcam photo and a number of different avatars on several dimensions (comfort, resemblance, realism, formality, appropriateness for work, and creepiness) using a 10-point scale.

One key question when designing the survey was what avatars to use. There are numerous avatar software applications and an infinite number of design parameters. Most existing avatars have been designed for leisure activities and may not be appropriate for work. To minimize bias in the choice of stimuli, we ran a small preliminary study in which users were asked to provide a webcam photo, and create 4 different avatars for use in work activities using suggested software packages. Users also submitted any additional avatars they currently use. Six participants completed this preliminary study, providing us with 6 avatar sets, where each set represents one person. The sets included a webcam photo and 4-7 user-generated avatars (see Figure 1 for an example of an avatar set).

Each avatar set was sent to 1600 email addresses randomly selected from the corporate directory of a large company. Respondents provided background information and answered a series of questions for one avatar set (webcam + avatars) and received an entry for a raffle. Respondents could also choose to complete the survey for additional avatar sets and received additional entries for the raffle.

RESULTS

1020 people completed our survey (806 males and 211 females) and were roughly evenly split across the six different avatar sets (146 - 199 respondents for each set). Our respondents were between the ages of 21-68 (median 37) and none knew the people represented in the avatar sets.

Avatar Use

In terms of avatar use, 76% of our respondents indicated that they have created an avatar at some point, and avatar use was split fairly evenly among almost never (22%), a few times a year (19%), a few times a month (20%), a few times a week (22%), and daily (17%). Work use of avatars was quite sparse, with 73% indicating that they almost never use avatars for work. Despite the low use of avatars for work tasks, our respondents were moderately open to the idea, with 47% indicating that they would be likely to use an avatar in a work setting.

The remainder of the survey involved questions relating to users’ comfort with avatars in a work setting. On a 10-point scale, when asked how important it is that someone’s avatar looks like them, 65% of our respondents indicated yes (rating greater than 5). Our respondents also felt that it was important for someone’s avatar to convey their personality,

with 65% rating it greater than 5. The importance of an avatar conveying someone’s personality was greater for females than males (females: M=6.8, SD=2.7, males: M=6.1, SD=2.7, z=-3.56, p<.001). No other gender differences were found in any of our results (p>.05).

Table 1 shows participants’ ratings on their comfort either interacting with or using an avatar in certain situations (1=extremely uncomfortable, 10=extremely comfortable). People indicated they would be relatively comfortable interacting with and using avatars for IM, email, when interacting with coworkers, or for development trainings or forums. Comfort with avatars for international work was rated lower, and people indicated that they would be uncomfortable with avatars for a job interview. In all of the work settings, people were significantly less comfortable using an avatar to represent themselves as compared to interacting with someone else’s avatar (p>.05). People also indicated that they would be significantly more comfortable with avatars when interacting with people they know versus people they don’t know (p<.001).

Table 1. Mean comfort ratings for avatar use in work settings (1=extremely uncomfortable, 10=extremely comfortable)

Work Situations

IM and email with coworkers development trainings/forums working internationally with customers during a job interview

with people you already know with people you don’t know

Comfort with Avatars

Using

Interacting With

M SD M SD

7.3 2.5 7.5 2.5 6.9 2.7 7.2 2.7 6.4 2.8 6.9 2.8 4.7 2.9 5.9 2.9 4.1 2.8 5.6 3.1 2.6 2.6 3.3 2.9

8.1 2.3 8.0 2.4 5.1 2.9 5.8 3.0

For each avatar set, respondents ranked the along with all of the avatars in terms of preference for use in work activities. The webcam photo was always ranked highest; however, in all cases there was at least 1 avatar that had similar rankings to the webcam photo. This suggests that there are avatars that may be possible replacements for a webcam image (see Figure 2).

Figure 2. An example of an avatar that was ranked similarly to the user’s webcam photo.

webcam photo

Table 2. Resulting categories from the cluster analysis. The clusters are presented in order of appropriateness for use in work settings. The means represent the average rating of the avatars in that cluster for each dimension on a scale from 1 to 10.

Cluster

# 1: (4 avatars) Formal, non-creepy, realistic

#2: (5 avatars) Casual, non-creepy, cartoonish

#3: (8 avatars) More casual, cartoonish, but still not creepy

#4: (8 avatars) Slightly creepy, casual, cartoonish

#5 (6 avatars) Somewhat formal, creepy, realistic

Example Avatars

Formal

Not Realistic Creepy

Comfortable Interacting with Using

7.2 6.3

6.4 4.7 6.0 4.3 4.6 3.3 4.2 3.3

6.5 8.4 6.2

3.7 7.6 3.4

3.3 7.1 3.0

3.0 5.6 3.0

5.7 3.8 6.2

Respondents were then asked to rate the avatars on a 10- point scale for different dimensions, including: how casual (vs. formal) the avatar is, how creepy/eerie the avatar is, how realistic (vs. cartoonish) the avatar is, how comfortable they would be interacting with the avatar, and how comfortable they would be using a similar avatar. A two- step cluster analysis was used to group all of the avatars based on these dimensions which resulted in the identification of five different clusters (see Table 2).

Cluster 1 represents the avatars that were rated as most appropriate for work purposes. The avatars in this cluster were the highest rated in terms of users’ comfort interacting with them and using avatars like these. All of the avatars in this cluster were also rated as being appropriate for work by a significant number of respondents (84% - 91%, p<.001). The rankings for each of these avatars were not significantly different than the rankings for the corresponding webcam photo, which suggests that this cluster represents avatars that may be appropriate substitutes for webcam photos.

Cluster 2 represents avatars that are more casual and cartoon-like than Cluster 1, and that people are still comfortable interacting with; however, they are less comfortable using avatars like these as their own. Four of these five avatars were rated as being appropriate for work by a significant number of people (66% - 85%, p<.001); however, these percentages are lower than those for Cluster 1. Additionally, three of the avatars were ranked significantly lower than their corresponding webcam photo.

Cluster 3 represents avatars that are more casual and more cartoonish, but still not eerie or creepy. People are comfortable interacting with these images, but are again less comfortable using avatars like these as their own. Similar to Cluster 2, some of the avatars in this cluster are seen as being appropriate for work and are ranked high in comparison to the webcam photo, while others are not.

Cluster 4 contains casual cartoonish avatars that people find slightly creepy. People are not comfortable interacting with these avatars, or using avatars like these as their own. They fall in the mid-range of being creepy, and three of these avatars were rated as being inappropriate for work by a significant number of respondents (p<.001).

Cluster 5 contains avatars which were felt to be somewhat formal and realistic, but also more creepy. Although a couple of these avatars were felt to be appropriate for work, people were not comfortable interacting with these avatars or using avatars like these as their own. All of these avatars were ranked significantly lower than the webcam photos. These avatars seem to be invoking an uncanny valley response, which is a negative emotional response that people feel when a robot is too human-like in its appearance and motion [9]. Although this effect is consistent with previous work, it is interesting that the avatars in Cluster 1 had statistically similar ratings for realism (p=.99); yet in Cluster 1 the avatars were found to be desirable and appropriate for work, while in Cluster 5 they were not.

Avatar Creepiness

Respondents were asked to record what physical characteristics of an avatar made it seem eerie or creepy.

Although all of the characteristics were significantly correlated with the overall rating of eerie/creepy (p<.001), the most strongly correlated factors were hair style and hair color (r = .68 and .58 respectively). Concerns about hair were present for many of the avatars (and some of the webcam photos). For seven of the avatars, more than 60% of the respondents indicated that the hair style was creepy. Another factor that people felt was creepy in several of the avatars was skin color (r = .46). Fifteen avatars were rated as having creepy skin color by 10% or more of the respondents. Face shape, facial features, and eyes were moderately correlated (r = .33, .26, .22) with creepiness. The remaining 2 characteristics (background and clothing) had weak correlations (r = .18, .13).

CONCLUDING REMARKS

The results from this survey demonstrate that people are open to the idea of using avatars for workplace communication; however, the choice of avatar can significantly impact people’s comfort. In general, the respondents in our survey were open to interacting with a wide variety of avatars, from cartoonish to realistic and casual to formal, as long as the representation wasn’t too eerie or creepy. In contrast, users’ preferences for avatars they are willing to use to represent themselves were much more stringent. People primarily wanted more formal, realistic avatars, similar to those from Cluster 1.

Our results also demonstrate that realism in avatars is a delicate issue. The avatars in Cluster 1 were rated highly on realism, and this was viewed positively by our respondents. However, the avatars in Cluster 5 were also rated highly on realism, but were felt to be eerie or creepy. This is similar to previously published results on the uncanny valley effect [8, 9]. Although our results provide preliminary data on what people found creepy or eerie about the avatars, further research is needed to more fully understand which characteristics cause avatars to fall into each of the clusters (particularly, differentiating between Cluster 1 and 5). One key characteristic revealed from our results is the importance of hair. Hair color and style were two dimensions that respondents in our survey were very sensitive to, and in general they are not well supported in current avatar software.

In this work we asked respondents to rate the avatars on how creepy or eerie they were. In this context, creepy is formally defined to be “annoyingly unpleasant; repulsive”; however, this is a very subjective term and can mean quite different things to different people. It is important that future work in the area explore more objective measures of this characterization, to better understand the dimensions that cause an avatar to be creepy (or not).

In summary, for avatars to be used for work communication, it is important that we understand how to design avatars so that people will feel comfortable using and interacting with them. The results in this paper provide

preliminary guidelines for avatar design, but future work is needed to better understand how specific characteristics impact users’ comfort.

REFERENCES

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2. Bessiere,K.,Ellis,J.B.,andKellogg,W.A.Acquiringa professional “second life”: Problems and prospects for the use of virtual worlds in business. CHI 2009, 2883- 2898.

3. Bessiere, K., Fleming, S., and Kiesler, S. The ideal elf: Identity exploration in World of Warcraft. Cyber- Psychology & Behavior, 2007, Vol 10(4), 530-535.

4. Boberg, M., Pippo, P., Ollila, E. Designing avatars. DIMEA 2008, September 2008, 232-239.

5. Boyle,M.,andGreenberg,A.Thelanguageofprivacy: Learning from video media space analysis and design. ACM TOCHI Vol. 12(2), June 2005, 328-370.

6. Ducheneaut,N.,Wen,M-H.,Yee,N.,andWadley,G. Body and mind: A study of avatar personalization in three virtual worlds. ACM CHI 2009, 1151-1160.

7. Lee, Y., Kozar, K.A., and Larsen, K.R. Does avatar email improve communication? Communications of the ACM, December 2005, Vol. 48(12), 91-95.

8. MacDorman, K. F., Green, R. D., Ho, C.-C., and Koch, C. Too real for comfort: Uncanny responses to computer generated faces. Computers in Human Behavior, 25(3), 695-710.

9. Mori, M. Bukimi no tani [The Uncanny Valley]. Energy, 1970, Vol. 7, 33-35.

10.Neustaedter, C. and Fedorovskaya, E. Presenting identity in a virtual work through avatar appearances. Graphics Interface 2009, 183-190.

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AVATARISM.ORG PRESENTS

THE Avatarism/Vivation/Flow Arts weekend.

The Superhero Workshop!

More images of victory.

Excellsior,

Alexander Polinsky